Devlog #2 (29/06/20)
DEVLOG #2 (29/6/20)
1. New backgrounds. These have an "outdoor" feel. I quite like how it turned out.
2. Backup weapon. Players complained of running out of ammo. So I made a Tazer gun that is useful in close range and can be used without an ammo limit. Edit: It's a little overpowered right now, but I'm working to fix that.
3. Gold coins! If you collect a certain amount (say, 100) you get an extra life.
4. Show case of existing weapons: Tazer, Submachine gun, Assault Rifle and Shotgun.
I will add these to the next version of the Demo, which I plan to release hopefully BEFORE mid-July.
CURRENTLY WORKING ON:
- I am currently working on finishing the first zone. Each zone will have 3 stages and 1 boss room. I have one more level to complete and I can park it aside and work on the next zone.
- Boss design for zone 1.
- Level Layouts for Zone 2. I am doing those on paper right now.I will share photos of those as soon as soon as I finalize something.
Citadel Stormer 2
Defeat the robot army of a malicious AI!
Status | In development |
Author | pixeltroid |
Genre | Action, Platformer |
Tags | 2D, Action-Adventure, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
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- Devlog #7 (05/01/21)Jan 05, 2021
- Devlog #6 (05/12/20)Dec 05, 2020
- Devlog #5 (16/10/20)Dec 03, 2020
- Devlog #4 (07/09/20)Sep 07, 2020
- Devlog #3 (27/07/20)Jul 27, 2020
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