Devlog #4 (07/09/20)


Devlog #4 (07/09/20)

Hi! It's been more than a month since the last update, and I thought it's high time I posted something!
First, I'd like to say that due to personal issues, I was unable to do any meaningful work on the game for a few weeks since the last update. But those matters have been sorted out (mostly), and as of now I'm back on the project, and fully determined to finish it as per my original schedule.

Anyway, a small announcement: At this point, I've decided to release a new demo (version 1.1). The demo contains the first 3 levels and a boss battle (around 30-45 minutes of play) and should give you a solid idea about the gameplay style and mechanics you can expect in the final game.

Here's the "official" faux packaging + promo art for it! 



Demo features:

1. Take on 3 levels of intense platforming action.
2. Fight past hordes of robot enemies and deadly traps. If you make it to the end, a giant boss awaits you!
3. Collect and use 4 weapons with varying attack damage.
4. Game save/load system lets you save your progress and come back to it later.
5. Brand new soundtrack composed for this game!

You can download the Citadel Stormer 2 | Demo v1.1 at these locations:

DOWNLOAD FROM ITCH.IO

Anyway, that's it for this update. I'm getting back to creating new levels and content for the game and will update this thread as and when I create stuff. So I hope you enjoy the Citadel Stormer 2 demo. Looking forward to see what you all think of it. Any and all feedback is welcome!

Here are some screens from the Citadel Stormer 2 Demo:







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