Devlog #5 (16/10/20)
Devlog #5 (16/10/20 -- originally posted)
Hey, it's been a while and I just wanted to update this thread with a short note about the game's progress. A lot has been done, but I'd like to focus on the stuff that's exciting to me.
1. New humanoid enemies: I felt the game needed some humanoid enemies so I created a set of "elite soldiers" -- complete with tacticool gear and gas masks. They have pretty much the same weapons as the hero and can deal severe damage if you're not careful around them. I liked these so much I'm planning on adding new variants with deadlier weapons!
2. New levels: Made a number of new levels, all of it carefully planned and laid out by hand! Below is a sample of the many levels that have been created!
3. Other tasks:
- Refined the code.
- Fixed some collision issues. I noticed that I wasn't taking damage from some enemies.
- Created several background tracks.
- Re-worked enemy and trap placements.
- Lot's of planning and sketching on paper that I hope to implement.
BTW, there's an earlier demo available and it includes the first 3 levels. You can download it from here:
Citadel Stormer 2
Defeat the robot army of a malicious AI!
Status | In development |
Author | pixeltroid |
Genre | Action, Platformer |
Tags | 2D, Action-Adventure, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Devlog #11 (16/12/22)Dec 17, 2022
- Devlog #10 (06/02/22)Feb 06, 2022
- Devlog #9 (14/10/21)Oct 14, 2021
- Devlog #8 (04/08/21)Aug 04, 2021
- Devlog #7 (05/01/21)Jan 05, 2021
- Devlog #6 (05/12/20)Dec 05, 2020
- Devlog #4 (07/09/20)Sep 07, 2020
- Devlog #3 (27/07/20)Jul 27, 2020
- Devlog #2 (29/06/20)Jul 02, 2020
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