Devlog #5 (16/10/20)


Devlog #5 (16/10/20 -- originally posted)

Hey, it's been a while and I just wanted to update this thread with a short note about the game's progress. A lot has been done, but I'd like to focus on the stuff that's exciting to me.

1. New humanoid enemies: I felt the game needed some humanoid enemies so I created a set of "elite soldiers" -- complete with tacticool gear and gas masks. They have pretty much the same weapons as the hero and can deal severe damage if you're not careful around them. I liked these so much I'm planning on adding new variants with deadlier weapons!


2. New levels: Made a number of new levels, all of it carefully planned and laid out by hand! Below is a sample of the many levels that have been created!



3. Other tasks:
- Refined the code.
- Fixed some collision issues. I noticed that I wasn't taking damage from some enemies.
- Created several background tracks.
- Re-worked enemy and trap placements.
- Lot's of planning and sketching on paper that I hope to implement.

BTW, there's an earlier demo available and it includes the first 3 levels. You can download it from here: 

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