Devlog #6 (05/12/20)


Devlog #6 (05/12/20)

Alright! Time to share a few exciting updates! These were created since the time of the last devlog.

1. New Boss: It's a big purple robot with an elongated head like a xenomorph! Its projectiles follow you around so you'll need to dash around to avoid getting hit. It also frequently generates a force field that protects it from your bullets! So your attacks need to be correctly timed! While it's modelled off the yellow boss I made earlier, it's been heavily refined. I've worked out how it needs to be animated and structured code-wise. I believe I've got something that works for me and I'll be using this as a template to create more bosses and enemies!




2. Dashing: You'll receive the ability to dash at the end of the first world. You can now dash and jump dash. It's very useful to escape enemies, projectiles and hazards! I had actually implemented this during the time of the last devlog but I forgot to include it, so here it is now!




3. Force Field: With a specific power up you can generate your own force field that will protect you from enemy bullets! The duration of its use is limited so you'll have to switch it off when you don't need it. The frame rate of the .gif is too low, but I think it demonstrates what I'm talking about! BTW, I like how the ammo magazine the baddie drops is big as him. RIP Sizes and proportions, I guess!



4. Currently working on:

- New levels with new mechanics.
- New tilesets and backgrounds.
- Lots of new ideas that will be revealed later.
- Fleshing out the story, dialogues and all the fun stuff!

BTW, there's an older demo available and it includes the first 3 levels (Does not include the updates shown in this post). If you haven't already you can download it at these locations:


DOWNLOAD FROM ITCH.IO

Thanks for reading!

Files

citadel_stormer2_v1_1.zip 7 MB
Sep 07, 2020

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