Devlog #8 (04/08/21)
Devlog #8 (04/08/21)
Hello. It's my 8th "official" devlog! My last one was seven months ago! I had taken some time off from the project due to some personal reasons. But I'm now back on the project! I'm proud to say I've made considerable progress over the last few weeks. Here's what's new:
1. WORLD #3 FINALIZED!
Everything for world #3 has been finished. That includes the level layout, the background art, tilesets, unique enemies and objects and...yes, even the boss! This futuristic city has flying cars, neon lights and a lot of rain. I know it's clichéd but I still like how it turned out! :)
2. BOSS!
This big green meanie is the end boss of World #3. He shoots heat-seeking missiles and throws things at you! He also uses a force field to defend himself from your attacks. Not to be trifled with!
3. PASSWORDS!
The game auto-saves your progress and lets you continue where you left off anytime. But losing all your lives, meant having to start from the very beginning. I felt that would discourage players and decided that a password system was necessary. I've now created a simple old fashioned password system to make the game a little easier. By going to the password room and punching in the correct numbers, players can now restart from the last level reached. I will design the sprites later once I finalize it's graphics style.
4. NEW MINIBOSS -- SCORPION ROBOT!
This giant robotic scorpion lurks in one of the later levels. Like it's friend, the spider-robot (See devlog #7), it defends itself with a force field and shoots explosive projectiles at you from it's stinger!
5. PLASMA RIFLE!
This high powered gun will reduce most enemies to scrap in a shot or two. It has a very fast rate of fire and has unlimited ammo. BUT there's a catch. It uses up the energy that you use for dashing (indicated by the blue bar on the top left). Once that's depleted you need to wait a while for it to recharge before you can use it again.
6. Currently working on:
- World #4
- New enemies
- New designs for menus and such
Anyway, that's it for now!
BTW, there's a demo available and it includes the first 3 levels (Does not include the updates shown in this post). If you haven't already you can download it at this location:
Thanks for reading!
Files
Citadel Stormer 2
Defeat the robot army of a malicious AI!
Status | In development |
Author | pixeltroid |
Genre | Action, Platformer |
Tags | 2D, Action-Adventure, Indie, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Devlog #11 (16/12/22)Dec 17, 2022
- Devlog #10 (06/02/22)Feb 06, 2022
- Devlog #9 (14/10/21)Oct 14, 2021
- Devlog #7 (05/01/21)Jan 05, 2021
- Devlog #6 (05/12/20)Dec 05, 2020
- Devlog #5 (16/10/20)Dec 03, 2020
- Devlog #4 (07/09/20)Sep 07, 2020
- Devlog #3 (27/07/20)Jul 27, 2020
- Devlog #2 (29/06/20)Jul 02, 2020
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