Devlog #9 (14/10/21)


Devlog #9 (14/10/21)

Hello. Welcome to Devlog #9. A lot has been done developments!

1. CHARACTER UPDATE
The Game's hero has been given a make-over. He now has glorious golden hair! The reason for this change is that in older versions he had black hair, which I felt was not clearly visible in areas with dark backgrounds. I've also tweaked his overall posture, jump and walk animations a bit.



2. WORLD #4 FINALIZED!
Everything for world #4 has been finished. That includes the level layout, the background art, tilesets, unique enemies and objects and...yes, even the boss! World #4 is set in an abandoned military base in the desert. It also contains many new objects and enemy types that don't appear anywhere else in the game.


3. NEW BOSS!
This menacing big blue robot guards World #4. Like the others, he shoots projectiles. But he also has a variety of special attacks and can even summon minions to chase after you! This one is very tough to beat!


4. NEW ENEMIES TYPES -- GOOMBA-LIKE ENEMIES
These little goomba like enemies look cute and harmless. But if they touch you they'll explode and cause a lot of damage! If they catch fire, they just become more aggressive!   Oh, and there's also a flying variant of the same!


5.  NEW MINIBOSS -- FLYING...ONE EYED DEAD FISH LIKE THINGY
This weird flying robot follows you around and attacks you with it's exploding orbs!


6. EXPLODING BARRELS !

If a barrel is damaged, it catches fire and will explode after a few seconds. Close-by barrels will explode instantly. Barrels that are a little further away catch fire and after burning for a while will explode! The explosion will damage both the player and any enemies!


7. TITLE SCREEN AND MENU UPDATE
Title screen has been updated with new layout and backgrounds. The Menu design has also been revised. Note that this is still a WIP and the final design might vary.


8. Other tasks completed

  • Tied up a lot of loose-ends. Mostly under-the-hood stuff involving menus, UIs, collisions and other miscellaneous issues. The game feels tighter and more "professional" now. It's really the little things that make the game work!
  •   Added new sound effects. I can't demonstrate right now, but I feel they really bring the game alive.
  •  Got rid of the coin collecting system. Earlier if you collected 10 coins you'd get an extra life. But I realized that players could game the system and stock up on lives in a way that was not intended. Now, you need to kill 100 enemies to get an extra life. Will probably also limit the number of lives the player can carry.
  •  Composed a couple of new soundtracks!

9. Currently working on:

  • The final world!
  •  The final boss!!
  •  Back end work. (There's lots to do)
  •   A build for a new demo

Anyway, that's it for now!

BTW, there's a demo available and it includes the first 3 levels (Does not include the updates shown in this post). If you haven't already you can download it at this location:

DOWNLOAD FROM ITCH.IO

Thanks for reading!

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